Mapping the Space: Failure and Criticism in the Social Enterprise Space

Posted by admin on September 22nd, 2010

redpenJoin a candid discussion from the frontlines of managing social change as Geoff Davis, Founder of Unitus, and Premal Shah, President of Kiva, speak with Jonathan C. Lewis, Founder of MicroCredit Enterprises and the Opportunity Collaboration, on how social enterprises have weathered the “negative publicity” storms originating from SKS, Unitus, Kiva, Compartamos and Shorebank. How does negative blowback affect the social investment climate? What are learned lessons, what can we do differently and what does it mean for the future of social capital?

Jon Kolko on What’s Next in Design at SOCAP10

Posted by Cameron Campbell on September 22nd, 2010

Process, Methods, and Medium in Design Education


Many of us who studied under Richard Buchanan at Carnegie Mellon University are familiar with his four orders of design: a framework that include symbols, things, action, and thought. Our professional focus in design has generally evolved in complexity, mapping to these orders - graphic design to symbols, industrial design to things, interaction design to action. Now, we arrive at a place of designed thought, which Buchanan has mapped to system and environmental design. This encompasses the “space” in which design occurs: the organizational space in which design is done (the company, and the company culture); the political systems, laws, and structures that govern the work we do; the cultural and social values that are embraced by a given group; and the processes that dictate, mandate, or encourage certain actions.

A designer in any of the orders needs to understand process, methods, and medium. In all of the orders, the process is the same, while the methods change slightly and the medium changes dramatically.

Without tacit understanding of design process, the designer has no formal manner of engaging in a problem - no way of understanding the problem, or adding constraints in order to better frame and shape the problem into something that is manageable. Without both a variety of methods and the intellectual rigor to select the appropriate tool from the toolbox, the designer is not even a craftsman. They are simply a tool themselves, left to execute in the context of a menial, well defined, and usually commoditized problem space. Without expertise in a medium, a designer is only able to facilitate others who can do; they become a manager, an extra level of communication, one who simply parrots and repackages existing content without adding value. This person becomes overhead and is easily replaceable.

Undergraduate design education almost always places emphasis on medium, usually at the expense of both method and process. Foundation studies frequently reference the medium implicitly in the title of the individual class names: “2D Design”, “3D Design”, etc. Some students may eventually learn a process, but they frequently learn it in a rote fashion. They are unable to negotiate the steps they are to follow (“Conduct research with at least 10 people! Perform a survey! Draw 60 sketches!”) with the realities of the corporate or consulting environment (“No time for research! Survey? Are you kidding? Just finish the powerpoint before lunch!”) and this harsh reality can be troubling for the idealistic student, ready to do their best to support user centered design.

We need to find a way to educate future designers, arming them with a broad design process and a variety of methods, AND with deep medium expertise. This implies a longer course of study than a simple undergraduate degree and a few years of graduate work; most professionals get this training over the course of a decade or more of actually doing design work, skipping the formal training entirely. But, if we are to liberalize the educational process and extend it to more than a select handful, we need to push backwards into K-12 education and begin the process and method discussion there. Much like students learn the scientific method as an abstract and reductive model, while practicing actual science in laboratories, students of the future must learn design during their formative years, studying both the abstract and also the tactical.

We’ll explore this topic at a panel I’m leading at at SOCAP10 - the Social Capital Markets 2010 conference. Along with Dennis Littky, Mariana Amatullo, and Erica Estrada, we’ll investigate new approaches to design in higher education, highlight the thought-leaders in this space, and foster a productive dialogue around both K-12 and post-secondary education that explicitly emphasizes a transdisciplinary approach to problem solving. Hope you can join us.

Interview with Jon Kolko of frog design about SOCAP10

Posted by Cameron Campbell on September 22nd, 2010

Jon Kolko, the director of the Austin Center for Design, spoke with blogger Emily Goligoski in advance of his first SOCAP conference about encouraging a new generation of social entrepreneurs with an eye on design. The associate creative director at frog design also serves as editor-in-chief at Interactions Magazine, a publication that covers human experiences with technology.

frog’s partnership with Movirtu, a telecoms service provider with social aims, will be one of the focus of the mobile track this October. What can we expect?

While both organizations are for-profit, we both think that there’s huge cultural importance in mobile and empowering a new level of entrepreneurship. Through MXShare, a cloud network that uses shared phones, there’s now a market in Nairobi for mobile sharing that enables small microbusinesses for everything from keeping track of phone numbers to travelling with handsets on the street. It’s a good opportunity to help everyone who’s involved, and many of them make less that $2 or $3 a day.

What makes this work exciting for you?

I’ve been amazed by what we can do when we enable people to do anything they want with their phones. New opportunities for peer-to-peer exchanges and the ways that mobile crosses economic boundaries are really exciting to me.

Also, the sheer amount of influence that design can have when we work with Fortune 50 companies is powerful, and a bit intimidating. When your work impacts 100 to 200 million people at a time, it’s important to be strategic about the minutia of all possible interactions.

You previously taught at the Savannah College of Art and Design before leading the Austin Center of Design. Tell us about your work there.

Our program is focused on interaction design and social entrepreneurship. While a lot of design schools focus on getting their students jobs, we’re different in that we encourage looking at and starting double and triple bottom line companies that drive social change.

I hear a lot of people who work as designers say that they love design but aren’t happy with what their day-to-day entails—they feel that they’re really adding to a consumption culture. But those jobs aren’t the only option. Designers under 26 seem to be especially drawn to this work with a social impact. Maybe there’s something in the water or it’s the effect of a 24-hour news cycle that tells us the world is going to hell. But it’s great to see this interest.

-By Emily Goglioski

Check out the next post featuring a blog by Jon Kolko.


Impact Investing Track Highlight: Bamboo Finance Returns to Celebrate Its Third Birthday At SOCAP10!

Posted by Cameron Campbell on September 22nd, 2010

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What’s Next Interview: Accessing $120B Money for Good

Posted by Cameron Campbell on September 21st, 2010

As part of Triple Pundit‘s partnership with the Social Capital Markets Conference 2010, blogger Amie Vaccaro is featuring a series of interviews with key conference participants. Don’t forget to get your 30% discount by using the code “3P30″ when you register!

Hope Consultings Money for Good initiative identified that wealthy Americans would like to invest $120 billion in impact investments, an extremely encouraging finding. My question is, how do we make that happen? I sat down with Hope Neighbor, Founder and CEO of Hope Consulting, and Greg Ulrich, Project Manager for the Money for Good project to find out. Watch the video to learn:

  • About the Money for Good report’s field-changing findings
  • Why financial advisors are key to unlocking the $120 B impact investment opportunity
  • What’s being done and what needs to happen